To create a Multi Bone Armature, have the Armature selected in Edit Mode. Select the Tip.

Press E Key (extrude) and drag the Tip. Click LMB to set.

G Key (grab)

Drag the Mouse

Figure 13.5

Tip Selected

13.3 Armature Display

Armatures may be displayed in several different ways.

Properties Editor – Object Data Properties

Note: When an Armature is added it is entered in a

new Canvas in the Collection as seen in the Outliner

Editor.

Figure 13.6

13.4 Armature Posing

You have seen how posing a Stroke in Edit Mode, enters Keyframes in

the Animation Timeline. A similar procedure is employed when using

Armatures to Pose Strokes. As a demonstration, a single image from

the walk cycle in the preceding chapter will be used.

Enter the image as a Reference Image for Tracing Strokes (see

Chapter 8).

Remember; The Image is entered in the Scene as a New Canvas

named Empty and will be selected.

Select the Canvas named Stroke.

The objective is to link the Strokes (red Line) to

the Armature. Manipulate the Armature (the

Strokes follow the Armature) posing the Stroke.

Figure 13.7

137