To create a Multi Bone Armature, have the Armature selected in Edit Mode. Select the Tip.
Press E Key (extrude) and drag the Tip. Click LMB to set.
G Key (grab)
Drag the Mouse
Figure 13.5
Tip Selected
13.3 Armature Display
Armatures may be displayed in several different ways.
Properties Editor – Object Data Properties
Note: When an Armature is added it is entered in a
new Canvas in the Collection as seen in the Outliner
Editor.
Figure 13.6
13.4 Armature Posing
You have seen how posing a Stroke in Edit Mode, enters Keyframes in
the Animation Timeline. A similar procedure is employed when using
Armatures to Pose Strokes. As a demonstration, a single image from
the walk cycle in the preceding chapter will be used.
Enter the image as a Reference Image for Tracing Strokes (see
Chapter 8).
Remember; The Image is entered in the Scene as a New Canvas
named Empty and will be selected.
Select the Canvas named Stroke.
The objective is to link the Strokes (red Line) to
the Armature. Manipulate the Armature (the
Strokes follow the Armature) posing the Stroke.
Figure 13.7
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